Well therefore just focus Battlefield V for this section. This indicates that the monitor has been specifically tested by Nvidia and passes specific quality checks. As a Windows user you dont need to run through the ClearType wizard, although you may still wish to adjust this according to your preferences. Noobs know this. There was borderline significant deviation above the central region (DeltaE 3.0), with no significant deviation recorded elsewhere. Strong pixel responsiveness overall, low input lag and Adaptive-Sync working well with both our AMD and Nvidia GPU The refresh rate was set to 240Hz in Windows, although this didnt significantly affect the values or observations on this table. Anti-Aliasing - Set AA to TSAA since disabling it doesn't induce massive FPS increase unless you have to. Its something that will be more pronounced if youre sitting closer to the screen, are using a high brightness setting or have strong backlight bleed or clouding which can bring it out more noticeably. Alienware AW2521HF 24.5 inch Full HD (1920x1080) Gaming Monitor, 240Hz, IPS, 1ms, AMD FreeSync Premium, NVIDIA G-SYNC CompatibleAmazon Affiliate Link: https:. The screen surface was a touch on the grainy side when viewing lighter content, although this wasnt a strong layered graininess or excessively sandy appearance thankfully. Compared to at 60Hz, or indeed a 60Hz monitor, youre getting up to 4 times as much visual information pumped out every second. window.__mirage2 = {petok:"zg2cYY5zq25POHOP6IsDfN8FBZJHLm773fg_fBtMlJU-1800-0"}; Positives Relaxing evening viewing (see below) 2.1 4314K We created out own LBL setting as described below. The Fast setting only showed a relatively small amount of this, whilst the Super Fast and Extreme settings ramped this up. The monitor uses a 24.5 240Hz AHVA IPS-type (In-Plane Switching type) panel from AUO. Not smeary in appearance, but it extended out a bit more and had a greater effect on perceived blur compared to the light powdery trailing described earlier. Somewhat yellow compared to on models with a much more generous colour gamut, but less so than models that very strictly follow the sRGB gamut. Input lag This figure is influenced both by the element of input lag you see (pixel responsiveness) and the element you feel (signal delay). Slight changes could be observed at the very edges for some shades, such as the purple of Leelas hair gaining a bit of an extra red vs. blue hue to the purple more pronounced if sitting close to the screen. The following table shows this data, with blue highlights indicating the results under our Test Settings. Note that individual units and preferences vary, so these settings are simply a suggestion and wont necessarily be optimal in all cases. Youll have to turn off G-Sync and reduce the refresh rate to 240 Hz to use it. Ultra VS High Quality Settings in PC Games. The image was taken far enough back to eliminate IPS glow. This gave an unbalanced image with clear green tint, without achieving its key goal. Positives The screen surface imparted a bit of graininess to lighter content, so it wasnt as smooth as it couldve been. In contrast to models with G-SYNC modules, which feature variable overdrive that re-tunes things dynamically to a wide range of different refresh rates. To maximise colour accuracy within the sRGB colour space, for colour-managed workflows, full calibration and profiling with a colorimeter or similar device is recommended. The video below shows the monitor in action. It started to creep in a little bit even at the high double digit to very low triple digit frame rates. Most pixel transitions were performed fast enough for a solid 240Hz experience, with either no additional trailing or just a little light powdery trailing in places. The improvement in connected feel and reduction in perceived blur was still noticeable to us and would be to sensitive users going up from 144Hz to 240Hz. Still there are some weaker IPS performers out there in that respect. The lowest contrast ratio recorded was 831:1, following the significant adjustments made for our Relaxing evening viewing settings. The screen is displaying reference photographs of this printed sheet, in both the same order as printed (right side) and reverse order (left side). Find deals from 1 shops and read reviews on PriceSpy. The Alienware AW2521HFL is the latest version of Dell's 240Hz gaming . At 60Hz we measured a slightly higher but still reasonable 6.47ms. There is one thing that i have noticed on this monitor, when you use the superfast response time, the image itself looks better (colors etc. The image appears rich and natural overall, with good variety. RGB | 93 | 93 | 100 | 65 Brightness | 90 Contrast | 1 Dark Stabalizer | Extreme. With up to 26,000 DPI, 650 IPS, and 50G max acceleration, you can expect speedy, accurate clicking and no angle . The image below shows a printed reference sheet of 24 sRGB shades, included as part of the Datacolor SpyderCHECKR 24 package. This model is HDR 400-capable, but it can only offer minor improvements to the appearance of your compatible games and media. LCD has two ways to combat this, higher refresh rates and backlight strobing. The Dell Alienware supports a variable refresh rate range of 48 240Hz. Nvidia Adaptive-Sync (G-SYNC Compatible) 80 240fps). We wish the brand included an upgraded pair for the price which is quite steep, but built-ins are rarely missed since the intended audience will most likely have gaming headsets or speakers. They often catch the eye due to their dynamic nature, on models where they manifest themselves in this way. Testing the presets The Dell Alienware supports a variable refresh rate range of 48 240Hz. Youll notice the gold-plated contacts in the stand when snapping it onto the panel. We didnt readily observe either artifact type at high or relatively high refresh rates (100Hz+). Subtle details such as dark-coloured irises would be more distinct with stronger static contrast and appropriate perceived gamma, but they were still as visible as wed expect for most of the screen given the static contrast. Competing TN models certainly have something of a vertical detail gradient going on for dark content vertically, whilst VA models have black crush centrally and a bit of extra detail peripherally. Lagom contrast tests The image below shows a printed reference sheet of 24 sRGB shades, included as part of the Datacolor SpyderCHECKR 24 package. Responsiveness (Adaptive-Sync) Luminance uniformity map On models with a significantly wider gamut, this shade and candy apple red (14), to name but a few, tend to look significantly more neon than they appear here. For the lowest levels of perceived blur its also important that the monitor performs its pixel responses rapidly. Contrast - 69. We made various changes to the Custom Color preset for our Test Settings. There was no noticeable dithering. Our article on responsiveness analyses the key factors affecting monitor responsiveness. The images below show the refresh rates available in the native Full HD resolution. All together that's a $980 discount, bringing the price of this top . The remaining blocks were displayed appropriately with good steps up in brightness. Lagoms viewing angle tests help explore the idea of colour consistency and viewing angle performance. You need to make sure FreeSync is set to On in the Game section of the OSD. Considering video content more broadly, including streamed and heavily compressed content, there was suitable masking of compression artifacts. There was also a moderate amount of IPS glow, particularly towards the bottom corners of the screen. Assume that any setting not mentioned was left at default, with the exceptions already noted in the calibration section. The base takes up a lot of space, but it provides superb flexibility to the monitor. Some shades, such as cerulean (2) and lilac (8), appear somewhat undersaturated. The depth of the dark shades and overall atmosphere created was certainly not as impressive as on models with much stronger static contrast. It was masked by a bit of graininess from the screen surface as well. Our RX 580 is far from a powerhouse of a graphics card, so maintaining 240fps was very tricky. Erfahren Sie, wie Sie zwei oder mehrere Monitore in Windows einrichten. Dark areas with just a few point sources of light illuminating are common on this title, including dark tombs and passageways. The default is Off, unless application specifies which means that VSync will only be active if you enable it within the game itself, if there is such an option. Colour reproduction Considering video content more broadly, including streamed and heavily compressed content, there was suitable masking of compression artifacts. The luminance uniformity was quite good. . Such an option does usually exist it may be called sync every frame or something along those lines rather than simply VSync. Responsiveness (Adaptive-Sync). This configures it globally, but if you wish to configure it for individual games click Game Graphics towards the top right. The pixel response requirements are slacker at such frame rates and the visual fluidity is greatly limited by the frame rate itself. Alienware are touting . There were some slightly more pronounced weaknesses for a minority of pixel transitions, for example when observing white or very light objects such as in-game text against a dark and shadowy background. This isnt a strong stuttering and isnt something youll generally notice or find bothersome unless youre frequently passing the boundary. In this case, overshoot (inverse ghosting) including some colourful bright halo trailing due to aggressive pixel overdrive. Contrast in games and movies With VSync on the frame rate will not be allowed to rise above 240fps, at which point VSync activates and imposes the usual associated latency penalty. Nvidias website lists a 48 240Hz VRR, which would match AMD FreeSync. This reflects a significant reduction in perceived blur due to eye movement. It must be remembered that uniformity varies between individual units and you can also expect variation beyond the points measured. Nvidias website lists a 48 240Hz VRR, which would match AMD FreeSync. 237fps) instead, avoiding any VSync latency penalty at frame rates near the ceiling of operation or tearing from frame rates rising above the refresh rate. Slight pixel responsiveness weaknesses for some transitions, a bit of overshoot creeps in at reduced refresh rates and no strobe backlight setting You can set this feature to your favored theme or color, but it needs the AlienFX app. Panel: IPS. And more of a futuristic prop from a sci-fi movie kind of way. While cinematic first-person games really benefit from large, high-res displays, online multiplayer games like Overwatch and Counter-Strike: Global Offensive really shine with high refresh rates. 5. It has three modes, and Mode 0 is the most responsive. No additional monitor drivers or ICC profiles were specifically loaded for the review. And additional overdrive artifacts with parts of the UFO appearing displaced or over-aliased. If youre intending to use the monitor at 120Hz with the PS5 or Xbox Series X/S, be aware that a small settings tweak may be required to ensure 120Hz is selectable. FreeSync: Yes; G Sync: No; Where possible, youll be redirected to your nearest store. If you activate the Frame Rate feature under Game Game Enhance Mode in the OSD, this will display the refresh rate of the display and therefore indicate the frame rate if FreeSync is active and the frame rate is within the variable refresh rate range of the display. So things didnt have a banded or blocky appearance as youd see if gamma was far too low. The stand has a robust sculpted appearance, designed to look stylish without sacrificing ergonomics; tilt (5 forwards, 21 backwards), swivel (20 left, 20 right), height (130mm or 5.12 inches) and pivot (90 clockwise or anti-clockwise rotation into portrait) adjustment is included. Article type: Solution. The final column includes a reference screen, the, This more pronounced powdery trailing was still less pronounced than some of the weaknesses weve observed observe for similar transitions on many 240Hz TN models, including the predecessor to this model (, Given the extensive analysis above, we dont much to add from, FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. Playing at 300 fps most of the time was no burden. Resolutions and refresh rates from the Ultra HD, HD, SD list are referenced internally by monitors (in their EDID) as TV resolutions. Given the extensive analysis above, we dont much to add from Shadow of the Tomb Raider. A DeltaE >3 represents significant deviation that most users could readily notice by eye. I'm hardly a pro gamer, and I can't provide any stats to prove that 360Hz truly made me any better but racing around the field in Overwatch and spraying bullets at the competition just feels more fluid and precise compared to your average display. Test Settings (see below) 2.1 6498K The image appears rich and natural overall, with good variety. The gaming modes allow changes to color saturation only and let you set different overdrive speeds depending on game type. Greater flexibility offered in the OSD than the Standard setting. As noted earlier, AMD FreeSync makes use of Adaptive-Sync technology on a compatible monitor. When you go to custom color you have 4 options that you can modify: Gain, Offset, Hue, Saturation. The Lagom tests for contrast allow specific weaknesses in contrast performance to be identified. This requires that the frame rate comfortably exceeds the refresh rate, not just peaks slightly above it. I have also went into Nvidia control panel and set the following. Our test system uses an Nvidia GTX 1080 Ti connected using the supplied DP cable and runs Windows 10. Responsiveness (General) To configure VSync, open AMD Radeon Software. The default is Off, unless application specifies which means that VSync will only be active if you enable it within the game itself, if there is such an option. As noted earlier, AMD FreeSync makes use of Adaptive-Sync technology on a compatible monitor. You can still use an aftermarket arm with the included 100mm VESA mount if you wish. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. Every player has a different notion about the ideal . As usual we tested a broad range of game titles using FreeSync and found the experience similar across the board. The perceived blur due to eye movement was also greatly reduced, much as demonstrated with the pursuit photos earlier on. Home; Professional Development; About Us; Contact us ULMB reduces brightness by around 12% if you start at 200 nits. The total depth of the monitor including stand is ~252mm (9.92 inches) with the screen sitting just under an inch from the front edge of the stand. We also observed various episodes of the animated TV series Futurama. It is satin black plastic with a blended light grey Alienware logo in the centre, the same width as the stand neck. The contrast performance was much as we were expecting. IPS glow eats away at detail, particularly near bottom corners. The monitor produced most shades here quite faithfully, accounting for the natural differences related to emissive vs. non-emissive objects noted above. Perhaps unsurprisingly, the monitor provided an excellent performance in all cases, with no noticeable weaknesses. Although not nearly as pronounced or obvious as stepping up from 60Hz to 144Hz (or even 120Hz). It is mandatory to procure user consent prior to running these cookies on your website. Your email address will not be published. The SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants. This is an alternative to VSync which allows the frame rate to rise above the refresh rate (no VSync latency penalty) whilst potentially keeping the experience free from tearing or juddering. Weve also included our preferred Response Time setting and the refresh rate used in Windows for most of the review, just for reference. The darkest blue block blended into the background a bit too readily. However; that also comes with a bit of overshoot, whereas the AW2521HF is entirely free from any noticeable overshoot at 240Hz and very high refresh rates. The monitor also includes a Low Blue Light (LBL) setting called ComfortView. The driver setting change noted in the article setting Output dynamic range to Full is the simplest method. We observed some faint vertical dynamic interlace patterns at ~60Hz and below, but these were not particularly obtrusive in our view. The AlienFX Lighting menu lets you change color, brightness and effect for the upright and panels LEDs. The best price for Alienware AW2521HF 25" Gaming Full HD IPS 240Hz right now is $651.75. This gives the monitor the potential to output most shades within the sRGB colour space, with just a touch of extra vibrancy. This resulted in a more noticeable powdery trailing with a greater effect on perceived blur. FreeSync requires a compatible AMD GPU such as the Radeon RX 580 used in our test system. The greyscale gradient appeared smooth without obvious banding or dithering. Aquamarine (4) is particularly good at highlighting this relative strength. The luminance of each quadrant was measured and compared to the brightest measured quadrant. This further reinforces the idea of strong colour consistency, with large areas of individual shade. We therefore consider Fast the optimal setting at 60Hz. However; that also comes with a bit of overshoot, whereas the AW2521HF is entirely free from any noticeable overshoot at 240Hz and very high refresh rates. Over 30 repeat readings were taken to help maximise accuracy. There is a little light powdery trailing behind the UFOs, particularly for the dark and medium backgrounds. As usual we tested a broad range of game titles using FreeSync and found the experience similar across the board. The SpyderX Elite was used to assess the uniformity of lighter shades, represented by 9 equidistant white quadrants. The Alienware AW2721D is a new high-end 27-inch 1440p monitor, giving us our first look at the combination of a 240Hz refresh rate and IPS technology at this resolution. You should then ensure that the first slider, Radeon FreeSync is set to Enabled as shown below. Candy apple red appeared with a bit of an orange-red tone due to extension in the red to green edge of the gamut. There are nine picture presets, mostly game-type specific, three gaming modes and Custom Color if you want to calibrate grayscale. There are again varying levels of trailing behind the UFOs due to weaknesses in pixel responsiveness, but this takes a different form to at 60Hz. The colour temperature is warmer by default but the blue channel remained strong on our unit and green channel very strong. Whilst its 24.5 screen with Full HD resolution doesnt deliver a staggering pixel density or the same useful desktop real-estate as some models, its a relatively easy resolution to drive at high frame rates. Last Modified: 07 FEB 2023. The Alienware AW2521HF performs as advertised for competitive gaming where speed and precision are necessary. There is some central sagging with an average 2.1 gamma a bit below the 2.2 target, slightly brightening up some shades but nothing dramatic by any means. Dieser Artikel enthlt Informationen zum Troubleshooting und zur Behebung hufiger Anzeige- oder Videoprobleme auf einem Dell Monitor. Brightness 100cd/m 2 - 18. Note that we have no way to accurately measure input lag with Adaptive-Sync active in a variable refresh rate and frame rate environment. B Gain= 68% There were no clear flashes of saturated red, orange or green or shifts between these with a bit of head movement. Where possible, the monitor dynamically adjusts its refresh rate so that it matches the frame rate being outputted by the GPU. Any issues identified with FreeSync that were isolated to a specific title would indicate an issue with the game or GPU driver rather than the monitor as well.